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Elite was one of the first home computer games to use wire-frame 3D graphics with hidden line removal.

Another novelty was the inclusion of The Dark Wheel, a novella by Robert Holdstock which gave players insight into the moral and legal codes to which they might aspire.

There is little practical difference between the different galaxies.

However, in some versions it is necessary to travel to at least the second galaxy to access the game's missions.

Last but certainly not least, we’ve made hefty improvements to the building blocks of Build Mode.

Get lost in the heroic sounds of an all new orchestral music score, explore the fresh Lunar New Year questline and unlock new weapons heroes, all coming to Save the World.

s open-ended game model, and revolutionary 3D graphics led to it being ported to virtually every contemporary home computer system, and earned it a place as a classic and a genre maker in gaming history.

The game's title derives from one of the player's goals of raising their combat rating to the exalted heights of "Elite".

The game was followed by the sequels Frontier: Elite II in 1993, military missions, bounty hunting and asteroid mining.

The money generated by these enterprises allows the player to upgrade their ship with enhancements such as better weapons, increased cargo capacity, an automated docking system, an extra energy bank and more.

The planetary layout of the galaxies is different, and many players discovered trade runs between closely positioned planets with fortuitous economic combinations.

Most versions of Elite included several optional missions for the Galactic Navy.

You can run debug commands in the SMAPI console (the terminal window that opens alongside the game) through the sets the graphical zoom level the game displays at--takes integers, 1 is 100% pixel size, default is 4 (400% pixel size). Changes in zoom level may put the player actor outside the boundaries of the map.

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